![]() ![]() This will let you use your existing Animators and scripts with Crowd Animations, and make it possible to use indirect GPU Instancing out of the box with all the GPUI features such as GPU frustum and occlusion culling. ![]() ![]() You can use the Unity Mecanim Animator to handle the state machine for animations as usual, and GPUI will read the animator states from the Mecanim Animator. Crowd Animations supports two different animator workflows: ![]()
0 Comments
Leave a Reply. |